#Rimworld ideology conversion full
Penetrate ancient complexes full of diverse threats. You’ll hold unforgettable rituals - sick dance parties with pounding music, bountiful feasts of human flesh, beautiful skylantern festivals, ceremonial blindings, Christmas festivities around the tree, vicious gladiator duels, and more.Īs you grow powerful, you’ll hunt for the venerated relics of your belief system in new multi-part quests. You can build mind-bending temples with colorful drug motifs, terrifying sacrificial altars clad in skulls, winding mazes of underground tunnels full of technology, or beautiful orchards with drifting leaves.
Make your own story of pirate nudist cannibals, blind undergrounder mole people, charitable ranching cowboys, machine-obsessed transhumanists, or rustic peaceful tribes who link with curious tree creatures. They venerate specific animals, desire different apparel and tattoos, and give access to different buildings and strategies.Įverything is customizable. They guide preferences around food, comfort, love, technology, and violence. They invoke rituals from gentle festivals to brutal sacrifices. It'll take a while, but eventually you'll convert them.With the Ideology expansion, each person in the game gets a belief system.īelief systems define social roles for leaders, moral guides, and skill specialists. Do that every time your ritual passes its cooldown & your Moral Guide's casting is up. You can then immediately follow the ritual with your Moral Guide's "Convert" casting, to hit them even more. This shakes their belief in their old ideoligeon, reducing its strength. However, if they're unlikely to break for some reason, you have alternatives.Īs long as you have a ritual spot (preferably in a very nice room) you can perform a Conversion ritual. You can just wait until their mood breaks & arrest them, then go through the process above.
Pawns that spontaneously join your colony are harder. You can then set the old sleeping spot back to Prisoners for the next victim arrival. Set the prisoner to Recruit, and your Warden will start convincing them to join your colony, which will become easier as their mood improves. That will prompt your Warden to move them to the nicer room. Set that bed to Prisoners, and set their sleeping spot to Colonists. Eventually, they'll convert to your belief system.Īt that point, you need to have a nice, well furnished room handy. Let your Warden convert them, their Will will decrease as their mood worsens. Set their Prisoner interaction to Convert. Shove them into a tiny, featureless room with just a sleeping spot (no bed or bedroll).